▶ Brief explanation
- If game starts, 40 seconds of basic time is given.
- Whenever you got a prize, the basic time is given again.
- If red target is picked up, basic time increases.
- If yellow target is picked up, claw is added.
- If presses claw button longer, grip power gets stronger.
- If camera is picked up, it is saved.
▶ Target (circle of dotted line on the doll)
1. Red target = 3 seconds are added to basic 40 seconds.
2. Yellow target = 2 claws are added.
3. No target = -3 seconds applied to basic 40 seconds.
▶ Combo bonus
1. 3 red targets in a row = 5 claws are added.
2. 2 yellow targets in a row = 3 claws are added.
* If basic time increases, you can purchase the items.
1. Hourglass = 30 seconds are added. (cost: basic time 5 seconds)
2. Camera = Current level is saved. (cost: basic time 10 seconds)
3. UFO = 10 claws are added. (cost: basic time 10 seconds)
4. Reading glass = Small dolls are enlarged. (cost: basic time 15 seconds)
5. Black hole = Swallow surrounding dolls. (cost: basic time 20 seconds)
* World score is saved when you clear 3 levels more after loading saved file in challenge mode.
* Cost of purchasing items gets different depending on level.
▶ Game over
If basic time becomes 0 or the number of claws becomes 0, the game is over.
▶ How to control
1. Operate the claw with 3 round buttons in black at right bottom.
2. If presses claw button longer at right end, grip power gets stronger.
▶ 3 type of play mode
1. Challenge mode - It is basic play mode. (World score is available.)
2. Time mode - Mode to pick up 5 items quickly (World score is available.)
3. Custom mode - Game for practice (Impossible to record score)
* It is good if the beginner practices custom mode that is capable of control level of difficulty.
▶ Video of play
The unedited video that scored 5,000 points is uploaded for your better understanding. Please refer to that. (using v1.8)
▶ Tip form game masters
- It is the easiest to pick up red > yellow > yellow in order.
- Each doll has the angle and situation of its own to be picked up well. (For example, the cases the legs of lamb point upward or the doll is at the corner or it is covered by another doll, etc.) In this case, it is good to pick up the easiest one after giving up 3 seconds because time can be wasted if you try to pick up the target by force continuously.
- Game gets difficult later because basic time decreases if purchases too many items at the beginning. Please use items when it is necessary definitely.
- Reality of claw that full 3D physics engine is applied
- 3 types of play mode
- 5 kinds of item & 12 zodiac characters
- Local and world score
- Capable of selecting 3-buttons or 1-button style of claw control key
- Convenient UI environment such as volume control and pause
▶ Testing devices
Samsung Galaxy S, Tap, S2 and Note
Optimized for Samsung Galaxy S2 and Note
▶ Recommended specification of device
Above CPU 1Ghz
* Lag may take place in the device whose specification is below recommendation. Please refer to that below download.
▶ Epilogue of developer & acknowledgement
Improvement methods and ideas suggested by numerous people through review and e-mail so far were very helpful for improving the game. Thank you very much. There was a limit to find the bugs because I developed the game alone, however, I could amend fast the bugs now that such people kindly sent me the bug report. And, there have been frequent updates due to a number of trial and error. Hope you kindly understand that please. It seems to be stabilized a lot with version 2.1 by now. I will prepare for the next work based on the experience up to date hereafter. Thanks again for your support on Catch Master.^^