★For driving theories, you may learn about them by chapter, at random, and in sequence or take a test by yourself. You may also collect questions with a negative answer and analyze each question.
★As for maneuverability test, the game applies lifelike 3D technology to design all maneuverability test items as game levels, such as backing up, unilateral bridge, slope way starting, flank parking space, etc. Demonstration and game playing are available for each item. In the process of demonstration, 3D technology is used to display the steps and key points to pass each level. Players may observe and learn from different angles. They may use a touch screen to control the steering wheel, throttle pedal, brake pedal, and clutch pedal to pass a game level. While enjoying the game, players will sense vehicle control, steering, and driving personally.
★With respect to road test, the game designs common driving skills as 3D game levels, such as making a turn at a crossing, passing by a crossing with traffic light, turning around in a curve, merging into the traffic flow, going onto a new lane, and overtaking, etc.
All maneuverability & road test items are designed as game levels.